Systems

Augments are predefined power packages baked into certain gear. When you find an item that lists an augment, equipping it instantly grants its bonuses—no crafting UI, costs, or failure rolls.

How Augments Work

  • Loot or trade for gear that already has an augment.
  • Equip the item—its augment turns on automatically; no crafting UI or success rolls.
  • Swap items to change augments; unequip to remove the effect.
Limits
One augment is assigned per item in the server data (`augment = ""`).
Augments are intrinsic; you cannot stack extra augments on the same item.
Risks
No failure chance or material loss. Effects turn off when you unequip the item.

What You Need to Augment an Item

Augment-ready item A piece of gear that comes with an augment (listed in its description).
Materials / currency None—the effect is built into the item.
Level / skills No extra requirement beyond wearing the item.
Station / NPC None required—just equip the item.
Success chance Guaranteed. No failure or loss.
Removal / swap Unequip or replace the item to change/remove the effect.

Getting Augments

Augments come attached to specific items. Loot, trade, or buy those items and equip them to gain their effects—no extra materials or crafting steps.

  • Early-game: strange talisman (energy resist), might ring (all resist), and other low-tier gear that already lists an augment.
  • Mid/late: vocation-flavored augments like Lancelot's Lance, Vital Shot, Druidic Blessing, Merlin's Rage appear on higher-tier items.
  • If the item description shows an augment, equipping it activates the effect.

Applying Augments

  1. Acquire an item that lists an augment.
  2. Equip the item; the augment’s bonuses apply immediately.
  3. Swap to another augmented item to change the bonuses.
  4. To remove the effect, unequip or replace the item.

Examples

Strange Talisman
Energy resistance +10%
Might Ring
All resistances +20% (physical, fire, earth, ice, energy, holy, death)
Druidic Blessing
Mana gain on poison spell damage, stamina gain on earth condition ticks, soul gain on ice spells
Lancelot\'s Lance
Melee lifesteal +35% (85% chance) and melee critical chance +35%
Vital Shot
Flat piercing damage on ranged hits
Merlins Rage
Death damage piercing on conditions, spell crit chance, and spell damage conversion to death

FAQ

Items that already list an Augment in their description. These come with the effect built in.

One per item. Each augmented item carries a single defined augment.

No. Augments are intrinsic to the item; there is no crafting roll or resource cost.

Swap the item. Unequipping removes its effect; equipping a different augmented item changes the active effect.

Look for early-game drops that already carry augments (e.g., strange talisman, might ring).
Last updated: 2026-01-11